Play
Combat flow, made clear: five quick beats for fast, cinematic turns.
⚔️ Fight Phase
Setup & Spotlight
Choose & Cost
Roll & Resolve
Reactions & Effects
Advance & Pass
Setup & Spotlight
- Lowest initiative acts first (running time track).
- Clock ongoing effects, dedicated Mana, conditions, cover/position.
- Declare intent: move / attack / invoke / operate / assist / defend.
Choose & Cost
- Pick the action and note its AP/time cost.
- Check TN, range/speed penalties, advantage notes.
- Confirm resources: ammo/charges, Mana/psychic pool.
- Optional tempo: At the start of your turn, you may use an AP Roll to modify this round’s action costs (choose Standard or Reverse Gambit). The Guide may call a Tempo Shift that makes everyone roll once for a round.
Roll & Resolve
- Roll d20 + bonuses vs TN 10 baseline (unless the scene or ability sets a different TN).
- Damage bands: 1–4: half • 5–19: normal • 20: extra damage dice.
- Apply effects (push/knockback/status) and any MR/PR checks; handle botch/miscast if it occurs.
Reactions & Effects
- Targets may defend/guard; apply Armor/Resistances (and DR if used at your table).
- Inflict outcomes: damage, pushes, statuses (Wounded/Shaken/Exhausted), terrain changes.
- Reactions spend AP immediately and use this round’s AP Roll (if any). Track resources spent and ongoing dedicated Mana.
Advance & Pass
- Add the action’s AP/time to your initiative.
- Next to act is whoever is now lowest.
- End-of-beat checks: ongoing effects, hazards, morale, scene clocks.