GUARDIANS · THE SYSTEM ❧ The Zone
A lone Guardian on a ridge, a steel spider glinting on their shoulder, overlooking a rebuilt valley city — and on the far horizon, the Eversor fifth under a sickly green storm
Act III The World

WE FOUGHT. WE LOST. THEN GAIA WOKE.

Read the Prologue

the fall, the Nine, Gaia's decree — and the long road back

Regions, factions, and history — every entry player-safe.
The Game Guardian's secrets stay theirs.

PROLOGUE TO TERRA

As it was first whispered — word for word.
Shining grey-silver cities of old Terra
The Pinnacle — before they came.

Chapter I

Pinnacle

It was the pinnacle of Human civilization on Terra. Shining grey-silver cities dotted the land as if it were a huge mushroom. We cared for no one but ourselves, and nothing besides us interested us. For us, the Earth and all its treasures were just resources to be harvested for our pleasure. In our own eyes, we were invincible… In our own eyes, we were gods…

The Eversor descend upon Terra
First contact. Last warning.

Chapter II

The Invasion

And then they came… They came from beyond our sun… an alien race, or so we thought. An alien race bent on conquering and pillaging… bent on our destruction and demise.

We fought them! We fought them with all our might. And we lost… Our weapons did not penetrate their shields and armor. Our armor and shields seemed no more than air for their weapons. They hurled bolts of pure energy. They controlled beasts that spat acid and bile. They were protected by invisible barriers, protected by magic.

But we fought onward, relentless. We fought when our dead were raised and fought us. We fought with weapons forged from steel against armor forged from darkness. We fought with fists against acid and venom. We fought with the fury and might of heroes. We fought not for our survival, but for that of all of Terra combined. We fought, and we lost…

Bit by bit, they took more and more of our land. Bit by bit, they took more and more of us. After 10 long years, they controlled most of the old Earth. And we, who once were the proud rulers of Earth… of Terra… We cowered in fear, hiding from them… the Eversor.

Nine robed figures stand between the defenders and the horde
They wore no armor. They carried no weapons.

Chapter III

The Nine

It was the time of the spring equinox, the tenth to the year of their arrival. The remains of our scattered forces stood in what they thought would be their last stand. The legions of the Eversor arrived as was expected, disfigured and horrid. With a mixture of alien beasts and weapons at their disposal, they marched relentlessly but with deliberate slowness; their sight alone struck fear in the hearts of the defenders, yet they stood firm. They marched toward what remained of our armies, toward our last defenders. The thundering sound of gunfire was heard as volley after volley was released at the invaders, only to be scattered harmlessly around them. The defenders readied makeshift close-combat weapons and prepared for their inevitable deaths. But for some reason, their feeling was not of impending doom; something else was in the air. It was as if something had changed. The land itself felt awake, and for some reason, hope seemed to envelop them in a thick blanket. For some reason, they felt invigorated.

And so came forth the Nine… From the shadows of the surrounding forest came forward nine humans. They wore no visible armor, only robes. They had no weapons, only uncut wooden walking staffs. Their faces seemed both old and young—a contradiction, an impossibility—but there they were. They seemed to walk slowly, yet in the blink of an eye, they stood between the defenders and the advancing hordes of the Eversor.

The aliens hurled bolts of energy at the intruders, but they didn't flinch. As the bolts approached, they exploded in midair, hitting an invisible barrier—a magic barrier, magic that humans didn't have before. The leader of the Nine turned his head toward the human defenders. He smiled at them, and his smile filled them with both warmth and hope, making them feel like children whose mother had just come back to protect them. He then turned his attention back toward the approaching Eversor invaders. His smile turned into scorn, and his hands were raised in the air… For a moment, his hands seemed to be teeming with energy… and the air itself was stirring with power. When the leader of the Nine lowered his hands back, his form seemed to be bent. It seemed that he was exhausted… spent. He then lowered himself to one knee while using his staff as leverage, but he was smiling—a big, grinning, large smile—and the Eversor seemed to flinch.

At that moment, the other members pointed their staffs toward the Eversor army, hurtling bolts of power, lightning, and magic toward the unsuspecting invaders. The bolts ignored armor, shattering invisible shields as they exploded time and time again amid the midst of the Eversor army. Confused and hurt, the Eversor charged forward. The leader of the Nine rose to his feet. He was still smiling, and the air around him burst with activity. From the forest, from the earth, from the air… the beasts of Terra came out to attack the invaders' army. These were not animals that charged; it was the Gaian beasts—different in size, stronger, faster, and armed with claws that were charged with lightning, and teeth that shone like steel. The Eversor forces were decimated in minutes. Those that survived fled to the four winds, back into the safety of their occupied lands.

The glowing visage of Gaia, her hair a thousand rainbows
When she spoke, it was as if the wind spoke.

Chapter IV

Gaia's Decree

The leader of the Nine turned toward the Defenders of Terra and spoke. His voice was soft and soothing, yet laced with power. His words were heard; his message, undeniable.

"Hear me out, all, and help spread this message onward for others to know… Gaia has awoken. The ancient power of the Guardian has been released back to the world. Once again, as was before, magic has been restored. But more importantly, you are no longer alone…"

"I have a message for you from our mother… from Gaia."

He bowed in respect, and a glowing visage of a beautiful woman appeared — her features ever-shifting, soothing, motherly. When she spoke, it was as if the wind spoke. When her hair moved, it was a thousand rainbows.

"Children… I have studied the invaders, these… Eversors. I have given you the power to beat them! I have awakened your Guardians. I have restored magic. But it is not enough."

"In order for you to win, in order for you to find your purpose… in order for you to reach toward the stars and free them back… You must learn how to meld Magic with Science."

"Only then will you get the edge over our enemies; only then will the stars be in your reach."

Light blazed from her clasped hands — then she was gone, and only the Nine remained.

The leader spoke again: "Know this: the Eversor have almost no knowledge of science. What you see as technology, they perceive as magic. In ancient times, humans had possessed the power to wield magic. But we didn't understand the world around us… We could create explosions, but we didn't understand the mechanics behind them. You must understand that the 'why' is more important than the 'how'… If we can understand how things work, then magic can be so much more powerful. That is why Gaia took the magic away… so we could learn, so we could understand… so you could be prepared. Now magic has returned, and we understand better. Go forth, my brethren, and win Terra back…"

Three banners over the ruins — the road to a rebuilt city, 257 years after
And the world moved on.

Chapter V

Aftermath

And the world moved on… And as it did, everything changed…

257 years have passed since the Eversor invaded Terra. They still hold control over a fifth of the Earth. 247 years have passed since Gaia restored magic to Terra.

The long years of Eversor onslaught had left their mark on Terra. Cities have crumbled under their feet, leaving only wreckage in their wake. The borders were erased, and nations and religions were lost and forgotten.

Out of the ruins of the old world, three new super nations had risen, battling both the Eversor and sometimes each other.

Only 5 percent of the human population survived. 1 of every 1000 humans has developed a magical aptitude of various skills and strengths. These people are known as the Guardians. After the rise of the Guardians came the rise of the Orders. The Orders' primary goal is the liberation of Terra and the destruction of the Eversor. There are many Orders spread throughout Terra. They offer both sanctuary and knowledge.

And the world kept moving forward…

257years since the invasion
247years since magic returned
5%of humanity survived
1 : 1000become Guardians

THE ATLAS

Charted from the tales — player-safe, spoiler-shy.

92 places, charted player-safe — bound in one book.

Killi's Town & the Border 5
  • Killi’s Grove

    unknown

    Sacred Battlefield / Grove · Border near Killi’s Town

    Open green field between city and dead zone; now home to a growing World Tree sapling.

    Sources: Battle of the Tree

  • Killi’s Inn — Rooms 1–3

    low

    lodging · Killi's Town

    Simple, clean rooms pressed into service for a covert departure.

    Factions: travelers  ·  Services: beds, showers, refrigerators

    rest staging

    Sources: When Time Breaks / Awakening

  • Killi’s Town Bar

    low

    bar · Killi’s Town

    Sam’s not-quite-guild bar where plans, petitions, and plots ferment.

    Factions: border-bars  ·  Services: drinks, news, guild admin terminal  ·  Defenses: shotgun-behind-the-counter

    frontier sam guild-seed

    Sources: When Time Breaks / Fire, Ice, and other vegetables…

  • Killi’s Vehicle Shed

    medium (prowlers at night)

    site · Killi's Town

    A shadowed shed where tarps hide better rides.

    Services: vehicle storage

    garage stash hovercraft-cache

    Sources: When Time Breaks / Awakening

  • Room Number 3 — Killi’s Inn

    medium (criminal activity)

    site · Killi’s Town

    Stage for the rescue and a whisper-soft sleep weave.

    inn-room kidnapping

    Sources: When Time Breaks / Just Jane

Castilian Lands 17
  • Adrian’s Guest Suite

    low

    site · Castilian Main Palace

    A quiet chamber with just enough space to cast a wall—and open a door to elsewhere.

    Factions: house-castilian  ·  Services: lodging, private parley  ·  Defenses: palace security

    briefing-room fae-audience-gate

    Sources: When Time Breaks / Fire, Ice, and other vegetables…

  • Castilian Castle Garage

    low

    facility · Castilian Main Palace

    Where quests begin with engines and anxious parents.

    Factions: house-castilian  ·  Services: vehicle bay, loadout staging  ·  Defenses: palace guard

    garage launch-point

    Sources: When Time Breaks / The plot thickens

  • Castilian Castle — Library Archives

    unknown

    archive · Castilian Main Castle

    Source of the first Atlantean plaque; provenance under investigation by the old chief librarian.

    Sources: Love and War

  • Castilian Guest Quarters

    low

    site · Castilian Main Palace

    Spacious rooms, large baths, and staff who make problems vanish.

    Factions: house-castilian  ·  Services: lodging, baths, massage service  ·  Defenses: palace security

    hospitality recovery

    Sources: When Time Breaks / House Castilians

  • Castilian Internal Portal System

    restricted

    facility · Across Castilian Holdings

    A private transit lattice linking chateaus to the main palace.

    Factions: house-castilian  ·  Services: teleportation  ·  Defenses: access control, guard posts

    infrastructure teleport

    Sources: When Time Breaks / House Castilians

  • Castilian Main Palace

    low (heavily secured)

    palace · Castilian Capital

    The heart of Castilian power where court, kin, and quiet intrigues converge.

    Factions: house-castilian  ·  Services: royal court, medical wing, guest quarters  ·  Defenses: elite guards, wards

    royal seat-of-power

    Sources: When Time Breaks / House Castilians

  • Castilian Mansion—Cavern Pool

    unknown

    natural cavern oasis · Castilian Oasis Mansion

    novel-derived

  • Castilian Mansion—Rooftop

    unknown

    open tactical terrace · Castilian Oasis Mansion

    novel-derived

  • Castilian Mass Hall

    low

    hall · Castilian Main Palace

    The long table of cheers, songs, and too many toasts.

    Factions: house-castilian, guests  ·  Services: feasts, court-ceremony  ·  Defenses: palace guard

    banquet celebration toasts

    Sources: When Time Breaks / Fire, Ice, and other vegetables…

  • House Castilian Chateaus

    low

    estate · Castilian Territory

    Stately estates dotted across Castilian lands, each a feeder to the royal network.

    Factions: house-castilian  ·  Services: garage, security  ·  Defenses: house guards

    royal waypoint

    Sources: When Time Breaks / House Castilians

  • Killi's Town

    low (dead season)

    border-town · Free Zone (Castilian–Toreador dead zone)

    A sleepy frontier hub with one big inn and bigger stories.

    Factions: castilian, toreador?  ·  Services: inn, bar, vehicle shack  ·  Defenses: neglected heavy guns

    frontier eversor-border-adjacent dead-season

    Sources: When Time Breaks / Just Jane

  • Oasis Garage & Buggy Bay

    unknown

    garage · Castilian Oasis Mansion

    Lower-level bay housing desert buggies, spares, and quick-launch ramp.

    Defenses: {'tech': ['biometric locks'], 'magic': []}

    Sources: All is fair in War…

  • Oasis Mansion Lab

    unknown

    laboratory · Castilian Oasis Mansion

    Joint technomancy/steampunk lab for Theodor and Caiden.

    Defenses: {'tech': ['air-gap', 'EM hardening'], 'magic': ['mute-wards']}

    Sources: All is fair in Love…

  • Oasis Mansion Rooftop Pool

    unknown

    amenity · Castilian Oasis Mansion

    Infinity pool overlooking white and yellow desert seas; frequent staging point for rooftop surveillance.

    Defenses: {'tech': ['turret override reachable'], 'magic': []}

    Sources: All is fair in Love…

  • Oasis Mansion — Lab

    unknown

    lab · Castilian Oasis Mansion

    Used to open Atlantean plaque (folded techno-grimoire).

    Sources: Love and War

  • Oasis Mansion — Rooftop & Pool Deck

    unknown

    sub-location · Castilian Oasis Mansion

    Meridian shields Thea/Verity here; Jane intercepts light demons; ‘Defense Pattern Echo’ live-tested.

    Sources: All is fair in Love… / War… (prior), reinforced in Love and War

  • Queen’s Chambers

    low

    site · Castilian Main Palace

    Dark oak, ironwood chairs, and battle tapestries—decisions are carved here.

    Factions: house-castilian  ·  Services: audiences  ·  Defenses: warded doors

    throne-room-adjacent council-table

    Sources: When Time Breaks / House Castilians

Akron & the Desert Rim 13
  • Adrian’s Quarters, Tower of Dawn

    unknown

    Sanctum · Akron

    Personal sanctum layered with stronger-than-tower anti-teleport wards; admits Adrian’s signature only.

    Sources: The Seed

  • Akron Boulevard Grove

    low

    site · Akron Metro

    Leaf-speckled cobbles and laughter; the city’s pulse between crises.

    Sources: More Time — Alysa & Gillian stroll

  • Akron Merchant Zone

    low

    urban-commercial-district · Akron

    The commercial heart of Akron: a dense district of markets and shops.

    Services: markets, shops

    urban commercial relocated-from-items

    Sources: Relocated from items.json per reconciliation ruling.

  • Akron — Antiquarian Storage (Plaques Cache)

    unknown

    commercial storage · City of Akron

    Five additional Atlantean plaques reportedly stored here; Jane plans ‘shopping’ raid.

    Sources: Love and War

  • Akron — Kriss’s Apartment

    unknown

    apartment · City of Akron

    Escape trigger phrase: “Omnia est tutum.” Host to Alysa, Gillian, Kriss during shadow-zombie assault.

    Sources: Love and War

  • Akron — Kriss’s Favorite Coffee Shop

    unknown

    venue · City of Akron

    Doubles as soft intel/social hub.

    Sources: Love and War

  • Akron — Midtown Movie House

    unknown

    venue · City of Akron

    Where Alysa and the boys escalate flirtation; empty hall scene.

    Sources: Love and War

  • Castilian Oasis Mansion

    unknown

    safehouse · Desert Rim, south of Akron

    Secluded family retreat at the mountain’s shadow on the desert’s edge; appears like a luxe resort but is a hardened research redoubt.

    Defenses: {'tech': ['stealth turrets', 'sensor mesh', 'selective alarm routing'], 'magic': ['house wards', 'Meridian shadow-scry during nights (ad hoc)']}

    Sources: A plan? / All is fair in Love… / All is fair in War…

  • Order of Dawn Tower (Akron)

    low (within city); very high if targeted

    site · Akron Metro

    A white-and-gold spire that twines skyward; HQ of the Order of Dawn.

    Sources: More Time — extraction landing & briefings

  • Order of Dawn – Council Chamber

    unknown

    hall/governance · Akron

    Oak-doored chamber patrolled by white-gold guards; venue for internal deliberations.

    Factions: Order of Dawn

    politics security

    Sources: Betrayal – Confrontation with Melfurion

  • Poachers’ Cut-Hill

    unknown

    encounter-site · Deep Desert (mineral seam)

    Rounded hill bored by poachers; scaffolds and an anti-sandworm biofield fence protect a larval harvesting pit.

    Defenses: {'tech': ['biofield tuned to megafauna'], 'magic': ['battle-mage team presence']}

    Sources: All is fair in War…

  • The Oasis Mansion

    unknown

    safehouse · Desert rim, under the shadow of a mountain

    Defenses: Use portal ingress/egress to minimize outside observation., Treat as black-box site; limit staff to need-to-know., Rapid evac route via the permanent gate.

    Sources: A plan?

  • Tower of Dawn – Anti-Magic Cells

    unknown

    facility/containment · Akron

    White, symbol-etched rooms beneath the tower.

    Factions: Order of Dawn

    anti-magic security

    Sources: Betrayal – Interrogations

Eversor Territories 5
  • Border Road Night Turnout

    high (Eversor prowlers)

    site · Free Zone (Eversor-adjacent)

    A nameless roadside pull-off where the night looks back.

    waypoint ambush-site

    Sources: When Time Breaks / The plot thickens

  • Eversor Territory — Travel Constraints

    extreme

    region · Eversor Territories

    Teleporting is blocked; only short, line-of-sight folds work. Magic use pings hunters—survive by stealth.

    Factions: Eversor  ·  Defenses: global teleport shield

    rules no-teleport blink-line-of-sight magic-detection

    Sources: Incursion

  • Hidden World Tree Shrine

    unknown

    Mythic Interior · Deep Eversor Territories

    An inside-out spherical chamber woven from living roots and oceanic light.

    Sources: The Seed

  • Mountain Aerie Mansion

    high

    stronghold · Snowbound peaks overlooking Eversor lands

    A pale mansion shrouded in mist and snow, its roof a launchpad for strike portals.

    Factions: unknown noble faction  ·  Services: portal staging  ·  Defenses: cloaking weather, roofgate

    mansion overwatch portal-hub

    Sources: Incursion

  • Psychically Veiled Hill Silo

    high (beasts, rival teams, ancient systems)

    facility · Deep Eversor Territory

    A hollowed hill hides a 200-foot silo: vehicle slots, four slab 'tables', conduit grids, and a humming veil keystone.

    Services: vehicle bay, artifact arrays  ·  Defenses: psychic-invisibility-field

    hidden underground steampunk ancient-not-old

    Sources: Incursion

Free Zones & Borderlands 2
  • Castilian Desert Retreat Mansion

    unknown

    retreat · Mountain/Desert border

    Sits on sandworm-reachable sands; mountain face itself is too rocky for worms.

  • Killi's – Border & Big Guns

    unknown

    town/perimeter · Borderlands

    Frontier town edge with abandoned heavy artillery emplacements overlooking the wilds.

    Factions: Order assets (discreet)

    safehouse chekhov

    Sources: Lies and Truths – Mylo & Melfurion Walk

Fae Realm & Twilight Grove 3
  • Archway of Renewal

    low (by sanction)

    site · Twilight Grove

    An ancient stone arch that becomes polished marble when truth is granted.

    Factions: fae-court  ·  Services: threshold to court  ·  Defenses: oath-binding, glamour veil

    portal marble-when-seen-true

    Sources: When Time Breaks / On Sons and Daughters

  • Seelie Queen’s Court Clearing

    high (if discourteous)

    court · Twilight Grove

    A flower-ringed throne beneath entwined oaks, where petitions are petals and decrees are thorns.

    Factions: fae-court  ·  Services: audience, rites  ·  Defenses: royal attendants, binding rites

    fae throne-of-flowers

    Sources: When Time Breaks / On Sons and Daughters

  • Twilight Grove (Fae Realm)

    variable

    region · Fae Realm

    A lush, shimmering woodland where light plays tricks and laws play straighter.

    Factions: fae-court  ·  Services: court approach (by leave)  ·  Defenses: glamour, wards, sentinel oaks

    fae twilight enchanted

    Sources: When Time Breaks / On Sons and Daughters

Tower of Dawn 3
  • Tower of Dawn — Adrian’s Office

    unknown

    room · Tower of Dawn

    Order of Dawn uniform & amulet issued here; training orders set (10:00 a.m.).

    Sources: Love and War

  • Tower of Dawn — Adrian’s Private Quarters (Training Suite)

    unknown

    training-space · Tower of Dawn

    Alysa trains here under Petra & Cedric; cover story remains ‘fencing.’

    Sources: New flame

  • Tower of Dawn — VIP/Dignitary Floor

    unknown

    sub-location · Tower of Dawn

    Used for low-profile protection; Adrian explicitly asks for morale-first care for Alysa.

    Sources: Love and War

The Far Reaches 2
  • Aerie Roofgate

    high

    portal-site · Mountain Aerie Mansion

    Where the wool-coated lord opens rifts and sends his hunters through.

    Factions: unknown noble faction  ·  Services: strike-team deployment  ·  Defenses: controlled gate sigils

    portal staging

    Sources: Hints of Betrayal

  • Order of the North Star – Northern Observatory

    unknown

    sanctum/observatory · Far North

    Remote Order stronghold and research site.

    Factions: Order of the North Star

    safehouse research

    Sources: Lies and Truths – Briefing

From the Tales — Champion of the Goddess 12
  • abandoned swamp village

    unknown

    site · Champion of the Goddess

    Abandoned swamp village ~20 miles from the Order of Cassandra; origin of the child-abductions. Absent from locations.json.

    novel-derived proposed

    Sources: Champion of the Goddess / Swamp Thing

  • Alopolis (metropolis)

    unknown

    site · Champion of the Goddess

    AUTHOR: canonical spelling is 'ALOPOLIS' (a lost metropolis); both manuscript forms (Alopoloice/Aloplois) are errors to fix. Uncatalogued location.

    novel-derived proposed

    Sources: Champion of the Goddess / On Prince and Princess

  • Atlantis (the city)

    unknown

    site · Champion of the Goddess

    The city of Atlantis itself, held in a time-sealed pocket dimension and restorable. Major uncatalogued location (the source of all Atlantean tech/plaques).

    novel-derived proposed

    Sources: Champion of the Goddess / Atlantis?

  • Cassandra's dimension pocket / study

    unknown

    site · Champion of the Goddess

    Cassandra's sealed pocket-dimension study. Not in locations.json. Proposed: 'Cassandra's Pocket-Dimension Study — a shifting white void hosting a hundred-foot translucent disk of furniture'. No stats.

    novel-derived proposed

    Sources: Champion of the Goddess / The order of Cassandra

  • Council of the Tree

    unknown

    site · Champion of the Goddess

    War-council seat under the World Tree (living stone table + root-grown chairs). Distinct from the Order-of-Dawn council chamber. Absent/uncertain in locations.json.

    novel-derived proposed

    Sources: Champion of the Goddess / Essence

  • Devon mansion (House Devon)

    unknown

    site · Champion of the Goddess

    The Devon family mansion (author: canonical 'Devon', not 'Davon'). House Devon = Della Devon's house; Baron Jacob Devon of Akron is Della's father. Site of an assassin attack. Uncatalogued location.

    novel-derived proposed

    Sources: Champion of the Goddess / Expected surprises

  • Mons Deae

    unknown

    site · Champion of the Goddess

    Resolves the Part-One MISSING flag with firm placement: Mons Deae is the ceremonial hill at Akron's heart (the World Tree / Council-of-the-Tree site, above the merchant quarter). Still uncatalogued as a location.

    novel-derived proposed

    Sources: Champion of the Goddess / Mirrors, Mirrors on the walls, Champion of the Goddess / On Top of Mons Deae

  • Muriel's dimensional command tent

    unknown

    site · Champion of the Goddess

    Muriel's command tent: a pocket-dimension interior 500 ft from the World Tree. Absent from locations.json.

    novel-derived proposed

    Sources: Champion of the Goddess / Endings and Beginnings

  • Order of Lishan Laomu

    unknown

    site · Champion of the Goddess

    An entire new Eastern-Kingdom Order: sakura gardens, a ~200-ft hexagonal hanfu-styled hall over an ancient temple. Absent from locations.json.

    novel-derived proposed

    Sources: Champion of the Goddess / The gardens of Lishan Laomu

  • Silent Lake / Dancing Sword / Daravega / United Americas

    unknown

    site · Champion of the Goddess

    Named factions with no location/faction record: Order of the Silent Lake (+ its Killis tower), Order of the Dancing Sword, House Daravega, United Americas Federations.

    novel-derived proposed

    Sources: Champion of the Goddess / Essence / Endings and Beginnings

  • the glades

    unknown

    site · Champion of the Goddess

    The glades: a fertile island at the swamp's centre where the hags camp. Absent from locations.json.

    novel-derived proposed

    Sources: Champion of the Goddess / Swamp Thing

  • Toreador House / Castle Toros / Silver Bull

    unknown

    site · Champion of the Goddess

    House Toreador: dark-grey armor (silver+red), Silver Bull crest, an Akron mansion, and the seat Castle Toros. Resolves the Part-One 'Castilian-Toreador dead zone' reference that had no standalone entry.

    novel-derived proposed

    Sources: Champion of the Goddess / The Toreador's

From the Tales — Jane & the Commandos 21
  • Antarctica Asterian base (+ ancient Tree)

    unknown

    site · Jane and the Commandos (Book 3)

    The Antarctica Asterian base (= the 'second Asterian base' / ice base): a research+war base built DELIBERATELY beneath ~400ft of Antarctic ice to hide/study an ancient living TREE found there (NOT a World Tree; actively blocks temporal scrying). Built early in the war; overrun by the Eversors' advance. Uncatalogued. The Eversors used the Tree to build something stored here; an under-ice river to the ocean implies submarine transport. Gaia revealed the Tree to the Asterians.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Mushroom's and Forts

  • Archivist floors / the Archivist

    unknown

    site · Jane and the Commandos (Book 3)

    Tower of Dawn 'Archivist floors': two data-storage/analysis floors (offices, techno-magical storage, server rooms) run by 'the Archivist' (a senior role). Uncatalogued location + role.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Secret Weapon

  • AshPort

    unknown

    site · Jane and the Commandos (Book 3)

    AshPort: a House Deravega port-city on the Atlantic (twin naval bases, two dreadnought-class battleships); the target of the imminent Eversor attack (the North Atlantic anomaly). Uncatalogued location.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / The Crazy Lady

  • Asterian city (underground; Mera-protected)

    unknown

    site · Jane and the Commandos (Book 3)

    Asterian city (CANON spelling): an underground ancient city in the deep desert; a quest objective. Protected by the water spirit MERA. Uncatalogued location.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Sliver...

  • Asterian ice base

    unknown

    site · Jane and the Commandos (Book 3)

    An Asterian BASE buried in the ice (exact location/depth/specs revealed by the Goddess); ties to the North Atlantic command spike. NOTE: distinct from the earlier 'underground Asterian city in the deep desert' (ch.4) — possibly two Asterian sites; flag for author. [ch.17: called the 'second Asterian base' — a ~400ft ice dome — distinct from Merivale, the underground Asterian city.] [ch.18: located in ANTARCTICA; see MISSING-antarctica-asterian-base — same site.]

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Traitors

  • Castle Torros (House Toreador)

    unknown

    site · Jane and the Commandos (Book 3)

    Castle Torros: seat of House Toreador (Prince Armond's family; the Queen Mother resides there). Spelling drift Torros/Torador/Toreador — flag. Uncatalogued.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Chaos and Mayhem

  • Celestial Fortress

    unknown

    site · Jane and the Commandos (Book 3)

    Celestial Fortress: a Sunder-Realm/Celestial stronghold under construction at the Emissary-Tree base (beside a dimensional vortex). Uncatalogued location.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Jane and the Commandos (opening)

  • Cordis-Helios (Republic capital)

    unknown

    site · Jane and the Commandos (Book 3)

    Cordis-Helios: the Republic's capital city (home of the Luna Axios Royal Military Academy). Uncatalogued — the Republic capital's name.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Chaos and Mayhem

  • Fort Orgus

    unknown

    site · Jane and the Commandos (Book 3)

    Fort Orgus: the captured former-Eversor base being rebuilt around the Envoy/Emissary World Tree (grove + human settlement + fortress). Uncatalogued location name. AUTHOR: canonical 'Fort Orgus' (fix ms. 'Fort Orgus', ch.10).

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Into the fray

  • Gatun Floating Fort / Laozhuang Sky Fortress

    unknown

    site · Jane and the Commandos (Book 3)

    Two more Eversor strongholds (with Orton Vale) targeted for specific intel: Gatun Floating Fort/Lake and Laozhuang Sky Fortress. Uncatalogued locations.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Into the fray

  • Luna Axios Royal Military Academy

    unknown

    site · Jane and the Commandos (Book 3)

    Luna Axios Royal Military Academy: the Republic's officer-training military academy at Cordis-Helios. Uncatalogued.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Chaos and Mayhem

  • Merivale (underground Asterian city)

    unknown

    site · Jane and the Commandos (Book 3)

    Merivale: the underground Asterian city — a cave-city under an Emissary World Tree beside a lake, centered on a semi-sentient Asterian fort 'from the time of wonders'. This IS the 'underground Asterian city' flagged in ch.4 (now accessed; the analysts and the Asterian cache are here). Distinct from the 'second Asterian base' (the ice dome). Uncatalogued. [Its fort is named VALEHOPE (avatar Dexio).]

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / The Maytriom

  • Nan Mountain

    unknown

    site · Jane and the Commandos (Book 3)

    Nan Mountain: origin point of the 25k ancient army in Pacifica's southeast. Uncatalogued location.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Traitors

  • Null Magic Dimension (NMD) Prison

    unknown

    site · Jane and the Commandos (Book 3)

    NMD Prison: a splinter/null-magic dimension prison (grey cube in shadowless white void, floating-road entry, Order-of-Dawn guards). Magic fails inside, which breaks the Eversor control spell. Scaled-up cousin of Book-2's Tower-of-Dawn Anti-Magic Cells. Uncatalogued.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Sliver...

  • Orton Vale Fort

    unknown

    site · Jane and the Commandos (Book 3)

    Orton Vale Fort: an Eversor prison fort deep in their territory; holds the REAL Arturo (an imposter, ring-masked, replaced him at the front). Uncatalogued location.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Father Brother Sister

  • Pacifica royal sanctum

    unknown

    site · Jane and the Commandos (Book 3)

    The Pacifica royal sanctum: a hallowed marble hall (oriental dragon carvings with gem eyes, stone garden, twin steel doors), royal-family-only, ancient-warded. Uncatalogued location (tied to the 'forbidden city').

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / A tangled web

  • Planner Bazaar (of Legends)

    unknown

    site · Jane and the Commandos (Book 3)

    The Planner Bazaar (of Legends): a neutral inter-realm sanctuary/market Aurora is restoring at the Envoy World Tree, with a council seating ALL realms (Nine Hells, Eversors, demonic, etc.). The 'Vortex Bazaar' portal is its gateway. AUTHOR: canonical spelling 'Planner Bazaar' (fix Bazaar/Bazaar/Bazaar/Bazaar). Uncatalogued.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Pacts and frying pane

  • Pogiratus (Realm of Mind & Chaos)

    unknown

    site · Jane and the Commandos (Book 3)

    Pogiratus: Galgolin's realm — a Realm of the Mind AND Chaos where everything is sentient and lethal to those who don't belong (flesh-cutting crystal grass, incinerating winds, fire/ice rivers, sharp crystal boulders). Uncatalogued realm.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / The mind's eye

  • Primus realms

    unknown

    site · Jane and the Commandos (Book 3)

    The Primus realms: Sollis's demonic domain. Uncatalogued realm.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Pacts and frying pane

  • Razorwind & Tuliphill bases + anti-missile platforms

    unknown

    site · Jane and the Commandos (Book 3)

    Two Deravega army/naval bases guarding AshPort on the Roaring Bay: RAZORWIND (Razorwing) base (north shore; commander is Prince Oriyon's ally — suspect) and TULIPHILL base (south shore, by a tulip hill; Leo-loyal). Each has a port/docks, small attack fleet, troops. ANTI-MISSILE MOBILE DEFENSE PLATFORMS (sourced from 'the Americas') are stationed 2 each at Razorwind, Tuliphill, and AshPort. Suspected focus of Oriyon's next move. Uncatalogued.

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / If at first, you don't succeed...

  • Vortex Bazaar (portal)

    unknown

    site · Jane and the Commandos (Book 3)

    Vortex Bazaar: a huge Celestial-built portal/marketplace structure at Fort Orgus (white marble base, great arc). Uncatalogued location. [Canonical 'Bazaar' spelling per author; the Vortex Bazaar portal is the Planner Bazaar's gateway.]

    novel-derived proposed

    Sources: Jane and the Commandos (Book 3) / Into the fray

From the Tales — Side-Arcs & Add-ons 3
  • ancient nuclear silo (Order of the Void base)

    unknown

    site · The Breaking of Ben (Book-3 side-arc / Book-4 prep)

    The ancient NUCLEAR SILO complex (old-Earth, pre-magic): a vast underground facility (blast doors, large spaces, living areas) outside Akron, holding a 'strange energy' the Dark Drakes relish. The Eversors had accessed/used it (part of their old-nuke salvage) until Jane secured it; now the Dark Drakes' home + Order of the Void base, under Akron. Ties directly to the nuke-threat main plot (the race to secure old silos). Uncatalogued location.

    novel-derived proposed

    Sources: The Breaking of Ben (Book-3 side-arc / Book-4 prep) / Part 9

  • Poribor (city) + Henry/Steven/Orlon/Alister

    unknown

    site · Just Jane (Book 3 add-on)

    Poribor: a city (regional rival to Akron) that claims Lotem's farmland. Forces wear grey/blue uniforms and carry signature Poribor blue-steel halberds + double-barrel handguns. People: Baron HENRY (of Poribor), his son the young Baron STEVEN, assistant ORLON, and the Order arbiter-mage ALISTER/ALISTAR (Adrian's old friend). Uncatalogued location/faction.

    novel-derived proposed

    Sources: Just Jane (Book 3 add-on) / Lotem

  • sealed Atlantian dome base (Dark Drakes)

    unknown

    site · The Breaking of Sierra (Book-3 side-arc)

    A sealed Atlantian-held base inside Eversor territory: 7+ fifty-foot domes + one 200-foot dome that EMERGED when magic returned (the Eversors didn't know what lay within; Thea's Atlantians took and sealed it from Eversor scrying). Holds 'opportunity' — the masterless Dark Drakes + the ritual site. Uncatalogued location.

    novel-derived proposed

    Sources: The Breaking of Sierra (Book-3 side-arc) / Part 3

Charted, Region Unknown 8
  • Cassandra Tower (Order of the Crescent Moon reborn)

    unknown

    Order Seat / Suspicious · Unknown region

    Defenses: Illusion, political cover, unknown quantum counters.

  • Club Domus

    unknown

    club · Unknown region

  • High Lord’s Keep

    unknown

    Eversor Command · Unknown region

    Source of ‘Execute’ command; coordinates traps and border domes.

  • Killi’s Grove — World Tree

    unknown

    Sanctum / Border Anchor · Unknown region

    Factions: Elder Druids, Order of Dawn (proxy via Silent Lake), House Castilian (protectorate)

  • Kriss’s Apartment

    unknown

    apartment · Unknown region

  • Pacifica Republic — Siege Front

    unknown

    War Theater · Unknown region

  • Subterranean Lake & Preserved City

    unknown

    megacavern ecosystem + ancient city · Unknown region

    novel-derived

  • Tower of Dawn

    unknown

    fortress_tower · Unknown region

WALK FURTHER IN

The world keeps its catalogues.
Where it was first whispered

The Novels of Terra

This world began as tales by Lunara Sol — and the fire is still lit at the Whispers.