Guardians The System

✨ Science ✨ Steampunk ✨ Sorcery ✨ The War for Terra has begun

The brave first explorers have already reached these pages.
Dice have been cast. Games have been played.
And now others follow in their footsteps.

From one game to another — we greet you.

More is already on its way. New spells, monsters, items, and forgotten places will soon arrive.

Know this: Every creature, every spell, every artifact, and every location
is drawn from the worlds of my books.
Read them, and the universe of Guardians will grow far richer.

If you play the system or explore its world, do not hesitate to contact me via email or X.
I would love to hear about your adventures.

🌍 The World of Terra

Explore the Lore
A shard-torn sky as the Eversor breach into Terra.

🛸 Eversor Arrive

The sky splits and something old—and hungry—steps through. The breach wakes forces best left sleeping.

Banners and sigils of rival Orders gathering in a citadel square.

⚖️ Orders Rise

Old banners unfold. New oaths bind. Factions gather to claim Terra’s future—by guile, by steel, by spell.

Leystone awakening—runes and auroras flaring over ancient stone.

✨ Magic Returns

Leystones awaken. Runes flare. Lost traditions crack open, and the world remembers how to fight back.

🎲 The Game System

View Full Rules

d20 chaos, dynamic morality, psychic power, dragons… forged for flexible, story-rich play.

d20 Core

One die, endless variance.

Sliding Alignment

Your choices shape your power.

Path Fusion

Dragonbound, Technomancers, Soulblades & more.

InsectoBots

Tiny robots, big impact.

🛡️ Choose Your Path

Choose Your Path

No classes—Paths define your playstyle. Featured Paths:

🌪️
Elementalist
🧠
Psychic
🕷️
Technomancer
🌿
Druid
⚔️
Swordsman
🔮
Soulblade

…and many more Paths await. See the Downloads for full lists and materials.

⬆️