🧭 Player Path

Download
Gather
Create
Run
Next

🗺️ Guide Path

Prep
Session 0
Run Scene
Rulings & Timing
After

Step 1 — Download

Grab the Quickstart. It includes the core flow, three character seeds, and a starter scene.

Step 2 — Gather

  • People: 2–5 players (1 Guide + 1–4 Guardians).
  • Dice: 1× d20 per player is ideal.
  • Sheets: print from Downloads or jot on paper; pencils help.
  • Time: a focused 90–120 minutes for the starter scene.

Step 3 — Create

Make your Guardian: concept → attributes → starting path. Use the seeds in the Quickstart or the full rules.

Step 4 — Run

Run the starter scene from the Quickstart. Keep the flow fast: lower initiative acts first; add the action’s AP/time to your total and pass spotlight.

  • Use the Quickstart’s reference for checks and timing.
  • Invite table rulings; note questions for later.

Prep

  • Skim the Quickstart; print a one-page reference.
  • Read the starter scene; highlight beats and threats.
  • Review alignment meters (Good/Evil & Order/Chaos).

Session 0

  • Lines/veils/safety tools; tone & expectations.
  • Explain initiative: lower acts first; actions add AP/time.
  • Establish table rulings and handwave policy for speed.

Run Scene

  • Frame hard; ask questions; cut to action.
  • Keep turns short; spotlight moves with initiative.
  • Use range/speed penalties and cover when relevant.

Rulings & Timing

  • Assign TNs (baseline 10; adjust for situation); apply dedicated Mana for sustained effects.
  • Track MR and psychic limits; resolve botch/miscast quickly.
  • Note questions; keep the flow—answer between beats.

After

  • Debrief; mark alignment shifts; award progress.
  • Collect feedback; log adjustments for next time.
  • Pick the next mission or scene to explore.