✦ Act II ✦ The Training Grounds ✦
LEARN THE ROUND.
EARN THE ROBES.
From zero to your first spell in five short lessons — each one playable, each one honest to the book.
Tela will keep an eye on you. She's good at that.
THE LESSON TRACK Round → AP → Dice → Forge → First Spell.
Ⅰ
The Round Five seconds of forever — AP, per-action initiative, and your first full round against Mylo's greatsword.
Enter ►
Ⅱ
AP & Tempo The Quickstart card in living ink — build your Guardian's action economy and try the AP Roll.
Enter ►
Ⅲ
The Dice Attack, Difficulty, Accomplish, and Save rolls — when each one speaks, and what it says.
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Ⅳ
The Forge Build a Guardian from concept to sheet — attributes, skills, and your first Path.
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Ⅴ
First Spell Mana, casting rolls, and the casters' own AP Roll — ending with an Ember Dart that's all yours.
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TWO DOORS Same grounds, different drills.
I WANT TO PLAY
Download — grab the Quickstart : core flow, three character seeds, a starter scene.
Gather — 2–5 people (1 Game Guardian + 1–4 Guardians), a d20 each, sheets, a focused 90–120 minutes.
Learn — walk the lesson track above. Start with The Round ; it teaches everything a first fight needs.
Create — concept → attributes → starting Path. Seeds in the Quickstart, full rules in The System .
Run — play the starter scene. Lowest initiative acts first; add each action's AP to your clock and pass the spotlight.
Begin Lesson One ►
I WANT TO RUN THE TABLE
Prep — skim the Quickstart; print the one-page reference; read the starter scene and highlight beats and threats.
Session 0 — lines, veils, and safety tools; tone and expectations; explain the round: lower acts first, actions add AP/time .
Run the scene — frame hard, ask questions, cut to action. Keep turns short; the spotlight moves with initiative.
Rulings & timing — Difficulty baseline 10, adjust for situation; track committed Mana, MR and psychic limits; note questions, answer between beats.
After — debrief, mark alignment shifts, award XP, log adjustments. Pick the next scene.
Take the Quickstart ►
WHEN YOU WANT THE WHOLE BOOK Lessons teach; these govern.
The System
Attributes, rolls, combat, alignment, summoning — the deep reference the lessons cite.
Open ►
Magic Rules
Mana, casting, backlash, and the compendium of what a Guardian may speak into being.
Open ►
The Armory
Every rulebook, cheat sheet, and sheet — free, in PDF.
Open ►