PicturesWonderlands
Clubs, casinos, dark markets, grey-market logistics, private security, and runners on the payroll. Three megacorps own the daylight. Wonderlands owns the rest, and it is theatrical about it on purpose.
At the top: a man with no implants at all, who everyone calls the Rabbit. Under him: a woman in red who commands the best-dressed troops in the city. Bunny runs it. Fat Alice runs his problems. Nobody runs Bunny.
- Head
- Bunny, the Rabbit
- Second
- Fat Alice
- Elite
- The Red Rose Cards
- Flagship
- The Looking Glass
Tonight, here

Sprite's nephew owes Wonderlands, and is paying it off in work.
Only that he owes Wonderlands. Like a lot.

Bunny names the price of a debt and leaves his cut on the table.
It's 50K. And that's me being nice.
House rules
How Wonderlands does business
Nobody has written these down. Everybody knows them anyway.
The Blue Chip. A favour owed by the syndicate itself, and they are not given lightly. Cash it at a Wonderlands door and, until dawn, you are under Wonderlands protection. A protection detail is sent. Bunny asks once if you're sure.
Debts get squared. Wonderlands lends, Wonderlands collects, and some contracts are worth more than money. Pay in full and the debt is squared: nobody owes anybody.
Wonderlands takes care of its own. If its own people turn on you, the Cards stun them. They don't shoot them. Afterwards come the doctors, the hackers, the works.
The truce. Some ground in Neon City belongs to Steler, and Wonderlands doesn't cross it, not even on escort. Not without permission. Fat Alice will not break truce. She will send the bill.
Dress well. Behave.. The house rule at the Looking Glass, printed under every ad. The 404 is less strict about the first half.
Don't test the Rabbit. The rest of the rules follow from this one.






















































