🛸 Eversor Arrive
The sky splits and something old—and hungry—steps through. The breach wakes forces best left sleeping.
✨ Science ✨ Steampunk ✨ Sorcery ✨ The War for Terra has begun
The brave first explorers have already reached these pages.
Dice have been cast. Games have been played.
And now others follow in their footsteps.
From one game to another — we greet you.
More is already on its way. New spells, monsters, items, and forgotten places will soon arrive.
Know this: Every creature, every spell, every artifact, and every location
is drawn from the worlds of my books.
Read them, and the universe of Guardians will grow far richer.
If you play the system or explore its world, do not hesitate to contact me via
email or
X.
I would love to hear about your adventures.
The sky splits and something old—and hungry—steps through. The breach wakes forces best left sleeping.
Old banners unfold. New oaths bind. Factions gather to claim Terra’s future—by guile, by steel, by spell.
Leystones awaken. Runes flare. Lost traditions crack open, and the world remembers how to fight back.
d20 chaos, dynamic morality, psychic power, dragons… forged for flexible, story-rich play.
One die, endless variance.
Your choices shape your power.
Dragonbound, Technomancers, Soulblades & more.
Tiny robots, big impact.
No classes—Paths define your playstyle. Featured Paths:
…and many more Paths await. See the Downloads for full lists and materials.
Over 200 powers… Every spell has its cost.
“Magic remembers. And so do I.” — Lunara
Core Rules & Cheat Sheets