GUARDIANS · THE SYSTEM ❧ The Zone
The Armory · Living Tool

THE BOUND BESTIARY

Every catalogued beast of Terra — ledgered by menace, sworn to the System's law.

37 beasts, banded by tier. The living journal above requires JavaScript; this chain never does.

🐾 Tier I · Common Quarry 1

Tentacle Hound Common · Medium

Level 2 · HP 23 · Defense 14 · AP 19 · Initiative 11 · Speed land 30 · Saves Body 10 · Reflex 14 · Mind 4

Small-dog creature with lithe frame and predatory gait, writhing tendrils and ringed maws.

Packs; harrier role

🐾 Tier II · Dangerous Game 18

corrupted Gaian wolves Dangerous · —

Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10

Corrupted Night Beast Dangerous · Huge

Level 4 · HP 31 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 18 · Reflex 16 · Mind 5

Huge creature with lithe frame and predatory gait, edges blur like smoke, darker than night.

Charge escorts for elite casters; withdraw on rider signal or portal cue.

Dark Drake Dangerous · Huge

Level 4 · HP 120 · Defense 14 · AP 21 · Initiative 10 · Speed land 30, fly 80 · Saves Body 18 · Reflex 18 · Mind 6

Huge creature with scaled hide and ember-glow eyes.

Pack hunters; wield shadow-acid breath and miasma.

Denzin Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5

Wrinkled, scaly grey bodies; skull-like heads with deep red eyes; bat-like wings; acid-dripping claws.

Mindlessly aggressive, prioritized turret and caster disruption, will crash into defenses to disable them.

Eversor Gray Wyvern Dangerous · Large

Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30, fly 80 · Saves Body 14 · Reflex 16 · Mind 5

Large creature with scaled hide and ember-glow eyes.

Eversor Manticore Dangerous · Large

Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 14 · Reflex 16 · Mind 5

Large creature with an uncanny outline and unsettling presence.

Eversor Mind Parasite Dangerous · Small

Level 4 · HP 23 · Defense 13 · AP 20 · Initiative 12 · Speed land 30 · Saves Body 10 · Reflex 12 · Mind 10

2 inches (approx.) creature with an uncanny outline and unsettling presence.

Obedient extension of its creator's will; prioritizes mission outcomes that create chaos even when captured.

Eversor Spy Blob Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6

Medium creature with an uncanny outline and unsettling presence.

Lurks at perimeters; avoids engagement; dissolves naturally after mission or at sunrise.

Gaien White Tiger Dangerous · Large

Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 14 · Reflex 16 · Mind 5

Large creature with an uncanny outline and unsettling presence.

Hag Dangerous · —

Level 4 · HP 55 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10

Jungle Eversor (Generic) Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6

Varies creature with an uncanny outline and unsettling presence.

Responds en masse to magic signatures; cycles by day/night fauna.

Light Demon Dangerous · Huge

Level 4 · HP 33 · Defense 12 · AP 18 · Initiative 10 · Speed land 30, fly 80 · Saves Body 21 · Reflex 10 · Mind 5

Unknown creature with an uncanny outline and unsettling presence.

Pack raids triggered by beacon spells; avoid shadowed zones; circle to harry shields before diving.

Linnu Dangerous · —

Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10

Mare Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5

Blue, translucent feminine form with flowing watery hair; manifests as waves and vortices.

Shadow Zombie Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5

Human creature with edges blur like smoke, darker than night.

Obeys remote shaper; masterless units decay into ‘strays’ and may trigger at dawn/psi stimuli.

Shadow Zombies (Shadow-Animated Corpses) Dangerous · Medium

Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6

Unknown creature with edges blur like smoke, darker than night.

skeletal corrupted beasts Dangerous · —

Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10

Wild Celestial Chargers / Plain of Zamoria Dangerous · —

Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10

🐾 Tier III · Elite Predators 6

aquatic shadow beasts Elite Predator · —

Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12

Celestial Charger of Sunder Elite Predator · —

Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12

Eversor Shadow Beast Elite Predator · Medium

Level 6 · HP 28 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 20 · Mind 7

Large (pantherine) creature with lithe frame and predatory gait, edges blur like smoke, darker than night.

Stalks just beyond lamplight; highly intelligent; tests prey before committing.

Hag Matron Elite Predator · —

Level 6 · HP 70 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12

void drifters Elite Predator · —

Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12

void shadow beasts (dire-wolf form) Elite Predator · —

Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12

🐾 Tier IV · Horrors of the Field 8

Chaos Dragoness Elite · —

Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14

Demon Lord Elite · —

Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14

giant Kraken / sea Behemoth (Animum-controlled) Apex (Neutral) · —

Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14

Great Sandworm Apex (Neutral) · Colossal

Level 8 · HP 125 · Defense 15 · AP 25 · Initiative 11 · Speed land 25, burrow 60 · Saves Body 22 · Reflex 20 · Mind 7

Colossal creature with an uncanny outline and unsettling presence.

Territorial but nonpredatory; attracted/repelled by certain biofield extractors; will surface when minerals are abundant or when alerted by bonded empaths.

Hag Queen Elite · —

Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14

Leech-Handed Behemoth Siege Horror · Huge

Level 8 · HP 46 · Defense 13 · AP 22 · Initiative 10 · Speed land 30 · Saves Body 23 · Reflex 14 · Mind 7

Huge creature with writhing tendrils and ringed maws.

Clambers over corpses and debris; relentless battering advance.

Sapphire Storm Dragon Elite · —

Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14

Wingless Manticore Variant Elite · Large

Level 8 · HP 45 · Defense 13 · AP 22 · Initiative 10 · Speed land 30, fly 80 · Saves Body 23 · Reflex 14 · Mind 7

Large creature with an uncanny outline and unsettling presence.

Charges in confined spaces; favors overwhelm.

🐾 Tier V · Sovereigns & Legends 4

Dark Dragon King Boss · Gargantuan

Level 10 · HP 222 · Defense 16 · AP 27 · Initiative 10 · Speed land 30, fly 60 · Saves Body 25 · Reflex 24 · Mind 16

Gargantuan creature with an uncanny outline and unsettling presence.

Commands drakes; toys with prey; issues parley then treachery.

Demon Queen Legendary · —

Level 10 · HP 180 · Defense 16 · AP 27 · Initiative 10 · Speed land 30 · Saves Body 18 · Reflex 18 · Mind 16

Ice Dragon of the North Star Legendary · Huge

Level 10 · HP 75 · Defense 15 · AP 27 · Initiative 11 · Speed land 30, fly 80 · Saves Body 25 · Reflex 24 · Mind 10

Huge creature with scaled hide and ember-glow eyes.

Guardian formation; pairs ice breath with air control.

Octophents Boss · Colossal

Level 10 · HP 104 · Defense 16 · AP 27 · Initiative 10 · Speed land 25 · Saves Body 28 · Reflex 24 · Mind 16

Colossal creature with elephantine bulk and armored plates.

Siege behemoth; charges lines, uses multi-trunk grapples to rend and feed.