THE BOUND BESTIARY
Every catalogued beast of Terra — ledgered by menace, sworn to the System's law.
37 beasts, banded by tier. The living journal above requires JavaScript; this chain never does.
🐾 Tier I · Common Quarry 1
Tentacle Hound Common · Medium
Level 2 · HP 23 · Defense 14 · AP 19 · Initiative 11 · Speed land 30 · Saves Body 10 · Reflex 14 · Mind 4
Small-dog creature with lithe frame and predatory gait, writhing tendrils and ringed maws.
Packs; harrier role
🐾 Tier II · Dangerous Game 18
corrupted Gaian wolves Dangerous · —
Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10
Corrupted Night Beast Dangerous · Huge
Level 4 · HP 31 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 18 · Reflex 16 · Mind 5
Huge creature with lithe frame and predatory gait, edges blur like smoke, darker than night.
Charge escorts for elite casters; withdraw on rider signal or portal cue.
Dark Drake Dangerous · Huge
Level 4 · HP 120 · Defense 14 · AP 21 · Initiative 10 · Speed land 30, fly 80 · Saves Body 18 · Reflex 18 · Mind 6
Huge creature with scaled hide and ember-glow eyes.
Pack hunters; wield shadow-acid breath and miasma.
Denzin Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5
Wrinkled, scaly grey bodies; skull-like heads with deep red eyes; bat-like wings; acid-dripping claws.
Mindlessly aggressive, prioritized turret and caster disruption, will crash into defenses to disable them.
Eversor Gray Wyvern Dangerous · Large
Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30, fly 80 · Saves Body 14 · Reflex 16 · Mind 5
Large creature with scaled hide and ember-glow eyes.
Eversor Manticore Dangerous · Large
Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 14 · Reflex 16 · Mind 5
Large creature with an uncanny outline and unsettling presence.
Eversor Mind Parasite Dangerous · Small
Level 4 · HP 23 · Defense 13 · AP 20 · Initiative 12 · Speed land 30 · Saves Body 10 · Reflex 12 · Mind 10
2 inches (approx.) creature with an uncanny outline and unsettling presence.
Obedient extension of its creator's will; prioritizes mission outcomes that create chaos even when captured.
Eversor Spy Blob Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6
Medium creature with an uncanny outline and unsettling presence.
Lurks at perimeters; avoids engagement; dissolves naturally after mission or at sunrise.
Gaien White Tiger Dangerous · Large
Level 4 · HP 28 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 14 · Reflex 16 · Mind 5
Large creature with an uncanny outline and unsettling presence.
Hag Dangerous · —
Level 4 · HP 55 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10
Jungle Eversor (Generic) Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6
Varies creature with an uncanny outline and unsettling presence.
Responds en masse to magic signatures; cycles by day/night fauna.
Light Demon Dangerous · Huge
Level 4 · HP 33 · Defense 12 · AP 18 · Initiative 10 · Speed land 30, fly 80 · Saves Body 21 · Reflex 10 · Mind 5
Unknown creature with an uncanny outline and unsettling presence.
Pack raids triggered by beacon spells; avoid shadowed zones; circle to harry shields before diving.
Linnu Dangerous · —
Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10
Mare Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5
Blue, translucent feminine form with flowing watery hair; manifests as waves and vortices.
Shadow Zombie Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 11 · Speed land 30 · Saves Body 12 · Reflex 16 · Mind 5
Human creature with edges blur like smoke, darker than night.
Obeys remote shaper; masterless units decay into ‘strays’ and may trigger at dawn/psi stimuli.
Shadow Zombies (Shadow-Animated Corpses) Dangerous · Medium
Level 4 · HP 25 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 18 · Mind 6
Unknown creature with edges blur like smoke, darker than night.
skeletal corrupted beasts Dangerous · —
Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10
Wild Celestial Chargers / Plain of Zamoria Dangerous · —
Level 4 · HP 30 · Defense 14 · AP 21 · Initiative 10 · Speed land 30 · Saves Body 12 · Reflex 12 · Mind 10
🐾 Tier III · Elite Predators 6
aquatic shadow beasts Elite Predator · —
Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12
Celestial Charger of Sunder Elite Predator · —
Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12
Eversor Shadow Beast Elite Predator · Medium
Level 6 · HP 28 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 20 · Mind 7
Large (pantherine) creature with lithe frame and predatory gait, edges blur like smoke, darker than night.
Stalks just beyond lamplight; highly intelligent; tests prey before committing.
Hag Matron Elite Predator · —
Level 6 · HP 70 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12
void drifters Elite Predator · —
Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12
void shadow beasts (dire-wolf form) Elite Predator · —
Level 6 · HP 40 · Defense 15 · AP 23 · Initiative 10 · Speed land 30 · Saves Body 14 · Reflex 14 · Mind 12
🐾 Tier IV · Horrors of the Field 8
Chaos Dragoness Elite · —
Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14
Demon Lord Elite · —
Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14
giant Kraken / sea Behemoth (Animum-controlled) Apex (Neutral) · —
Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14
Great Sandworm Apex (Neutral) · Colossal
Level 8 · HP 125 · Defense 15 · AP 25 · Initiative 11 · Speed land 25, burrow 60 · Saves Body 22 · Reflex 20 · Mind 7
Colossal creature with an uncanny outline and unsettling presence.
Territorial but nonpredatory; attracted/repelled by certain biofield extractors; will surface when minerals are abundant or when alerted by bonded empaths.
Hag Queen Elite · —
Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14
Leech-Handed Behemoth Siege Horror · Huge
Level 8 · HP 46 · Defense 13 · AP 22 · Initiative 10 · Speed land 30 · Saves Body 23 · Reflex 14 · Mind 7
Huge creature with writhing tendrils and ringed maws.
Clambers over corpses and debris; relentless battering advance.
Sapphire Storm Dragon Elite · —
Level 8 · HP 110 · Defense 16 · AP 25 · Initiative 10 · Speed land 30 · Saves Body 16 · Reflex 16 · Mind 14
Wingless Manticore Variant Elite · Large
Level 8 · HP 45 · Defense 13 · AP 22 · Initiative 10 · Speed land 30, fly 80 · Saves Body 23 · Reflex 14 · Mind 7
Large creature with an uncanny outline and unsettling presence.
Charges in confined spaces; favors overwhelm.
🐾 Tier V · Sovereigns & Legends 4
Dark Dragon King Boss · Gargantuan
Level 10 · HP 222 · Defense 16 · AP 27 · Initiative 10 · Speed land 30, fly 60 · Saves Body 25 · Reflex 24 · Mind 16
Gargantuan creature with an uncanny outline and unsettling presence.
Commands drakes; toys with prey; issues parley then treachery.
Demon Queen Legendary · —
Level 10 · HP 180 · Defense 16 · AP 27 · Initiative 10 · Speed land 30 · Saves Body 18 · Reflex 18 · Mind 16
Ice Dragon of the North Star Legendary · Huge
Level 10 · HP 75 · Defense 15 · AP 27 · Initiative 11 · Speed land 30, fly 80 · Saves Body 25 · Reflex 24 · Mind 10
Huge creature with scaled hide and ember-glow eyes.
Guardian formation; pairs ice breath with air control.
Octophents Boss · Colossal
Level 10 · HP 104 · Defense 16 · AP 27 · Initiative 10 · Speed land 25 · Saves Body 28 · Reflex 24 · Mind 16
Colossal creature with elephantine bulk and armored plates.
Siege behemoth; charges lines, uses multi-trunk grapples to rend and feed.