GUARDIANS · THE SYSTEM ❧ The Zone

AP & Tempo

The Quickstart card, in living ink — same numbers, moving parts.
The printed card (Quickstart handout)
AP per Round10 + chosen Speed Attribute (Dex/Int/Per) + Action Skill
Banking APYou may bank unused AP; subtract banked AP from first action next round
Initiative (per action)d20 + Action AP − Speed Bonus (lowest acts first)
Speed Bonusfloor((Dex + Per)/2) + Action Skill
AP Roll (optional)1: +3 • 2–4: +1 • 5–16: as listed • 17–19: −1 • 20: −3
Unarmed attack6 AP
Armed/Ranged attack5 + weapon speed
Spell5 + cast time (Snap 0 • Quick 1 • Standard 2 • Lengthy 3 • Ritual 4–5)
Move1 m per AP (AP Roll doesn’t modify movement)
Defense stance2 AP → +1 Defense (ends if you take any other action)
Use item / device10 AP / device speed
DefenseSingle target number used in attack resolution. Raise via stance or abilities.
Body SaveStr + Sta (+mods)
Reflex SaveDex (+mods)
Mind SaveBest of Int/Wis/Chr (+mods)

Life Points = 15 + Stamina + Toughness skill + (Athletics ÷ 2) + abilities. Mana (Magic) = floor((Int + Wis + Chr)/2) + highest attribute + MR. Psychic & Tech pools per path.

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